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<channel>
	<title>Dan Fuller</title>
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	<link>http://danfuller.wordpress.com</link>
	<description>Things that are good</description>
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		<title>Dan Fuller</title>
		<link>http://danfuller.wordpress.com</link>
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		<item>
		<title>Year 2 Blog</title>
		<link>http://danfuller.wordpress.com/2010/03/14/i-have-moved/</link>
		<comments>http://danfuller.wordpress.com/2010/03/14/i-have-moved/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 15:32:38 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/?p=253</guid>
		<description><![CDATA[Year 2 Blog<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=danfuller.wordpress.com&amp;blog=9824026&amp;post=253&amp;subd=danfuller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://dfy2.wordpress.com/">Year 2 Blog</a></p>
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			<media:title type="html">danielfuller</media:title>
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		<item>
		<title>Night Out Final</title>
		<link>http://danfuller.wordpress.com/2010/02/24/night-out-final/</link>
		<comments>http://danfuller.wordpress.com/2010/02/24/night-out-final/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 14:54:31 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[Principles of Computer Graphics]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/?p=243</guid>
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			<media:title type="html">danielfuller</media:title>
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		<item>
		<title>Viral Evaluation</title>
		<link>http://danfuller.wordpress.com/2010/02/12/viral-evaluation/</link>
		<comments>http://danfuller.wordpress.com/2010/02/12/viral-evaluation/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 15:48:27 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[Principles of Sound & Video Production]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/?p=235</guid>
		<description><![CDATA[The vival video we produced did not really evolve as planned due to a variety of reasons. I think the Idea itself of having noises substituted for real world sounds has potential but in a narrative form it didnt not quite work out. The idea stemmed from just being able to make familiar sound vocally. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=danfuller.wordpress.com&amp;blog=9824026&amp;post=235&amp;subd=danfuller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The vival video we produced did not really evolve as planned due to a variety of reasons. I think the Idea itself of having noises substituted for real world sounds has potential but in a narrative form it didnt not quite work out. The idea stemmed from just being able to make familiar sound vocally. Instead of having a concoction of sounds over a story, having just a sequence of different, unique sounding objects that are comical or interesting would have better to work with.</p>
<p>The filming conditions were slightly problematic as we were using a camera that  recorded in an unusual format that was quite a hassle to work with as it required re-encoding and adjusting before it was able to be worked with. The filming itself required us to use a gorilla cam tripod pretty much strapped to my neck and was quite uncomfortable for the duration of the work.</p>
<p>If I were to do this piece again, I would definitely spend time story-boarding and visualizing the project before it got the the working and editing stage as i feel it would have helped a lot in the long run and we wouldn&#8217;t have to edit on the fly. Overall I am happy with the idea for this piece, but not so much with the execution.</p>
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			<media:title type="html">danielfuller</media:title>
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		<item>
		<title>Viral Re-Submission</title>
		<link>http://danfuller.wordpress.com/2010/01/27/viral-re-submission/</link>
		<comments>http://danfuller.wordpress.com/2010/01/27/viral-re-submission/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 09:20:53 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[Principles of Sound & Video Production]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/?p=232</guid>
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			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://danfuller.wordpress.com/2010/01/27/viral-re-submission/"><img src="http://img.youtube.com/vi/fgp-RK8iMA0/2.jpg" alt="" /></a></span>
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			<media:title type="html">danielfuller</media:title>
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	</item>
		<item>
		<title>Computer Graphics for Animation and Film</title>
		<link>http://danfuller.wordpress.com/2010/01/27/computer-graphics-for-animation-and-film/</link>
		<comments>http://danfuller.wordpress.com/2010/01/27/computer-graphics-for-animation-and-film/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 09:15:19 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[Computer Graphics for Animation & Film]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/?p=227</guid>
		<description><![CDATA[bloggage today<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=danfuller.wordpress.com&amp;blog=9824026&amp;post=227&amp;subd=danfuller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/8900518' width='400' height='300' frameborder='0'></iframe></div>
<p>bloggage today</p>
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			<media:title type="html">danielfuller</media:title>
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		<item>
		<title>3D Idea</title>
		<link>http://danfuller.wordpress.com/2009/12/20/3d-idea-2/</link>
		<comments>http://danfuller.wordpress.com/2009/12/20/3d-idea-2/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 20:02:53 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/2009/12/20/3d-idea-2/</guid>
		<description><![CDATA[Ok, once again in regular fashion I have moved on from my initial ideas to start fresh with my 3D unit. I felt my other idea of drum solo’s and spiders would was a bit shallow and I probably would have focused more on the musical side of it than the animation/narrative/characters. So to refresh, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=danfuller.wordpress.com&amp;blog=9824026&amp;post=218&amp;subd=danfuller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ok, once again in regular fashion I have moved on from my initial ideas to start fresh with my 3D unit. I felt my other idea of drum solo’s and spiders would was a bit shallow and I probably would have focused more on the musical side of it than the animation/narrative/characters.</p>
<p>So to refresh, I have come up with the idea of a christmas themed animation. The animation will be based upon a mischievous christmas cracker that decides to go a bit awol upon the christmas table. After wrecking some havoc, two ‘good samaritan’ crackers jump in and pull the culprit apart.</p>
<p>I think I will enjoy this piece and will be able to gain more out of the process including short narrative writing, character development and a wider range of animation/texturing experience.</p>
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			<media:title type="html">danielfuller</media:title>
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		<item>
		<title>Principles of Computer Graphics Evaluation</title>
		<link>http://danfuller.wordpress.com/2009/12/17/computer-graphics-for-animation-film-evaluation/</link>
		<comments>http://danfuller.wordpress.com/2009/12/17/computer-graphics-for-animation-film-evaluation/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 20:00:51 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[Principles of Computer Graphics]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/?p=200</guid>
		<description><![CDATA[As I began the project I had various problems coming up with an idea that I was happy with and was able to execute in after effects. My ideas ranged from the sense of memory from a night out, which I could never actually figure out how to present in an animation; and another about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=danfuller.wordpress.com&amp;blog=9824026&amp;post=200&amp;subd=danfuller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As I began the project I had various problems coming up with an idea that I was happy with and was able to execute in after effects. My ideas ranged from the sense of memory from a night out, which I could never actually figure out how to present in an animation; and another about alcohol being a fuel for a night out which, in my head was a great idea, but when it got to the animation turned out to look like an iPod advert. Not good atall. It was only around 2 weeks ago where I decided that music had to be the basis of my piece. As where ever I am, with mates, in my car, doing work ect I&#8217;d ideally like to have music present. And when it comes to a listening to audio, especially in a club, it has to deliver in both musical and sound quality. From this I developed the idea of how the sound can engage the everyone in the room and seemingly control everyone. A venue we attended one night during this first term was a nice example of this. The room we were were in was unique compared to other clubs, very small room, low ceilings and very minimal lighting. It sounds very dingy, but the absence of visual distractions made the music very immersive.</p>
<p>The final animation only mildly represents what I had in mind. I think there were a few factors involved that prevented me from improving the piece;  The fact that my idea came quite late in the stages of the term being was a problem because I didn&#8217;t get enough time to experiment and come with a few more methods of animating. I think even now at this stage after presenting the animation at the crit I have a lot more visual ideas that I could implement. I would really like to work over the animation again and try to create a more gritty and &#8216;less clean&#8217; feel as the animations feels rather clean and polished to really get the message I was trying to portray across. It also seems a bit contradictory that there is so much light and cleanliness in the piece seeing that I was trying to show that visuals are secondary to audio in terms of the experience.</p>
<p>I would also like to add and audio track to the piece. With time constraints I avoided putting in a sub-par piece of audio that wouldn&#8217;t blend in seamlessly with the animation. I more recently found an online music toolbox that gives you the ability to play around with sequencers, effects and various machines in a real world fashion to create audio. With a bit of work I could generate a good quality piece of music that would add to the animation.</p>
<p><a href="http://www.hobnox.com/index.1056.en.html">Hobnox Audiotool</a></p>
<p>I found that as I worked on other pieces of media in college and in my own time that I don&#8217;t like to settle for un-professional quality content. From the beginning of the piece I worked with vectors in a high-definition canvas to develop clean and unblemished content. I believe this shows in the final animation as there are little signs of jagged movement and rough edges. If I can combine this with the grittier feel I would happier about the piece.</p>
<p>Along with the quality of the graphics, I became very picky about the timing and movement of the animation and spent rather a long time altering the keyframes and timeline. I wanted the animation to flow in a certain way so that the viewers were not bored waiting for the animation to progress, but they had enough time to take in the visuals as the were developing and to view its current position. Along side this it was important to have something moving on each frame to keep the user engaged throughout.</p>
<p>Overall a lot of positives have come out of this unit and a fair few of them not directly related to the unit. I think a lot of the ways i go about working out ideas and developing them can be improved, including having group talks about work and throwing around ideas. When we have had group crits I feel that they provide invaluable help in the development of my work. In addition, I will try to develop the style of my work to have more character and depth as I feel my current work it too clean and doesn&#8217;t include much depth or fully represent the ideas that im trying to produce.</p>
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		<title>Idea at last &amp; Obstacle 1</title>
		<link>http://danfuller.wordpress.com/2009/11/28/idea-at-last-obstacle-1/</link>
		<comments>http://danfuller.wordpress.com/2009/11/28/idea-at-last-obstacle-1/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 14:46:00 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[Principles of Computer Graphics]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/?p=168</guid>
		<description><![CDATA[Albeit a bit late, finally got started on my still image for the computer graphics unit. My idea for the piece revolves around the reliance on alcohol as a &#8216;fuel&#8217; for a night out. The image will bounce around the idea that alcohol in one way or another will path the way for an evening, whether it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=danfuller.wordpress.com&amp;blog=9824026&amp;post=168&amp;subd=danfuller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Albeit a bit late, finally got started on my still image for the computer graphics unit.</p>
<p>My idea for the piece revolves around the reliance on alcohol as a &#8216;fuel&#8217; for a night out. The image will bounce around the idea that alcohol in one way or another will path the way for an evening, whether it be it mere events, your behaviour or who you will meet.</p>
<p>The image will include someone peering into a beer glass, and surprisingly enough its almost impossible to take a picture from inside a glass and then even if I could manage to do that, using that the image for the animation part would be tricky as it wouldnt contain alpha channels and would remain an image. To solve this I have popped back into Maya and created one myself.</p>
<p>To start off I created a nurbs curve of the basic shape of a section of the glass.</p>
<p><a href="http://danfuller.files.wordpress.com/2009/11/glasscurve.png"><img class="aligncenter size-medium wp-image-169" title="glasscurve" src="http://danfuller.files.wordpress.com/2009/11/glasscurve.png?w=300&#038;h=169" alt="" width="300" height="169" /></a></p>
<p><a href="http://danfuller.files.wordpress.com/2009/11/glasscurve.png"></a>This wasnt too tricky, however I did hit one snag as the default settings for the EP curve tool make all the corners have a radius depending on the length of the edge ect. After having a look at the tool settings, I was able to adjust them so the corners were square angled. From here I used the revolve tool to make the glass object. <span style="background-color:#ffffff;">Halfway there!</span></p>
<p><span style="background-color:#ffffff;">Now I needed to make the glass have the properties of glass. Advanced texturing is a bit above my skill range at the moment so I scoured a few website offering glass tutorials. Using a combination of the tutorials <a href="http://www.spafi.org/index.php?option=com_content&amp;task=view&amp;id=468&amp;Itemid=29" target="_blank">Here</a> and <a href="http://vimeo.com/4904654" target="_blank">Here</a>, I transformed the the model into a fairly realistic glass object.</span></p>
<p><a href="http://danfuller.files.wordpress.com/2009/11/glass.png"><img class="aligncenter size-medium wp-image-170" title="glass" src="http://danfuller.files.wordpress.com/2009/11/glass.png?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p><span style="background-color:#ffffff;">Parfait! With this I can create all kinds of custom shots and renders for use in both the still image and animation. I will need to to look into rendering stills and videos with alpha channels from maya.</span></p>
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		<title>Night Out Ideas (Update)</title>
		<link>http://danfuller.wordpress.com/2009/11/26/night-out-ideas/</link>
		<comments>http://danfuller.wordpress.com/2009/11/26/night-out-ideas/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 15:49:24 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[Principles of Computer Graphics]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/?p=68</guid>
		<description><![CDATA[I&#8217;ve sort of been glued to the idea that my still image will be from a first person perspective, im not sure why this is but I&#8217;m going to run with it and see where it leads. My angle of representing a good night out will be portraying the elements of memories, or lack of, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=danfuller.wordpress.com&amp;blog=9824026&amp;post=68&amp;subd=danfuller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve sort of been glued to the idea that my still image will be from a first person perspective, im not sure why this is but I&#8217;m going to run with it and see where it leads. My angle of representing a good night out will be portraying the elements of memories, or lack of, from a previous night and how occasionally the next morning is spent trying to picture what the hell you did the previous night.</p>
<p><span style="background-color:#ffffff;">(Scrapped!)</span></p>
<p><span style="background-color:#ffffff;">After not being able to decide about how I should go about this project I have finally captured an idea that I can relate to well and should enjoy creating and animating.</span></p>
<p>I would like to produce an image around the idea of music on a night out and how music has a presence and is a key factor in creating an atmosphere on a night out. For the still image I would like to show how sound can fill a room and engage the attention of everyone in its presence.</p>
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		<title>Modelling My Spider</title>
		<link>http://danfuller.wordpress.com/2009/11/16/modelling-my-spider/</link>
		<comments>http://danfuller.wordpress.com/2009/11/16/modelling-my-spider/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 19:17:00 +0000</pubDate>
		<dc:creator>Daniel Fuller</dc:creator>
				<category><![CDATA[Computer Graphics for Animation & Film]]></category>

		<guid isPermaLink="false">http://danfuller.wordpress.com/?p=141</guid>
		<description><![CDATA[Cracking on with my 3D unit, I have started work on the base model for my spider. To begin I used two spheres, one regular for the body and one distorted for the abdomen of the spider. To keep on top of all the objects that ill be using I am making sure I name [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=danfuller.wordpress.com&amp;blog=9824026&amp;post=141&amp;subd=danfuller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Cracking on with my 3D unit, I have started work on the base model for my spider. To begin I used two spheres, one regular for the body and one distorted for the abdomen of the spider.</p>
<p><img class="aligncenter size-full wp-image-142" title="bodywireframe" src="http://danfuller.files.wordpress.com/2009/11/bodywireframe.png?w=480&#038;h=229" alt="bodywireframe" width="480" height="229" /></p>
<p>To keep on top of all the objects that ill be using I am making sure I name each part so they can be easily managed and identified without having to refer to the model and not make things too confusing.</p>
<p><span style="background-color:#ffffff;">For the legs I started off with a cube and simply extruded the faces in sections whilst rotating some to change the angle. Spider legs do have 8 sections but I have removed some for easier animation but retained the shape of a real leg. The joints will be added when the legs are rigged. With the leg done I used the smooth polygons tool to make it cylindrical.</span></p>
<p><span style="background-color:#ffffff;"><img class="aligncenter size-full wp-image-144" title="legwireframe" src="http://danfuller.files.wordpress.com/2009/11/legwireframe.png?w=480&#038;h=222" alt="legwireframe" width="480" height="222" /></span></p>
<p><span style="background-color:#ffffff;">Instead of creating each individual leg, I have duplicated, transformed and placed each leg in its correct position one body.</span></p>
<p><span style="background-color:#ffffff;"><img class="aligncenter size-medium wp-image-143" title="legduplicate" src="http://danfuller.files.wordpress.com/2009/11/legduplicate.png?w=300&#038;h=138" alt="legduplicate" width="300" height="138" /></span></p>
<p><span style="background-color:#ffffff;">Here we have a shaded version of the complete base model.</span></p>
<p><img class="aligncenter size-full wp-image-145" title="shaded model" src="http://danfuller.files.wordpress.com/2009/11/shaded-model.png?w=480&#038;h=222" alt="shaded model" width="480" height="222" /></p>
<p>Whilst practicing a few spider models and adding some rigging, I would run into the problem of the legs seemingly detach themselves off the body. The reason for this is because I was incorrectly combining the separate polygons. I had been selecting multiple objects and then using the combine tool. This did create a single object, but when it came to rigging, the joints could not be attached to the combined model.</p>
<p>After having a fiddle around I stumbled upon the set of boolean tools in Maya: Union, Difference and Intersection. Each of these will join together, spilt or manipulate selected objects in specific ways. <span style="background-color:#ffffff;">On my spider the legs simply pass through the outer shell of the body instead of connecting to the outer edge.</span></p>
<p style="text-align:center;"><a href="http://danfuller.files.wordpress.com/2009/11/booleanunionbefore.png"><img class="aligncenter" title="booleanunionbefore" src="http://danfuller.files.wordpress.com/2009/11/booleanunionbefore.png?w=300&#038;h=137" alt="" width="300" height="137" /></a></p>
<p>By selecting both the leg and the body and then activating the Union tool, Maya will calculate where the two objects intersect, delete the overlap and then merge the edge together creating a single object.</p>
<p style="text-align:center;"><a href="http://danfuller.files.wordpress.com/2009/11/booleanunionafter.png"><img class="aligncenter" title="booleanunionafter" src="http://danfuller.files.wordpress.com/2009/11/booleanunionafter.png?w=300&#038;h=136" alt="" width="300" height="136" /></a></p>
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